Sprowl · from the common bean
A generous, easy starter that self-sows and feeds the soil. Low rarity, high Spread — the creature everyone begins with and nobody outgrows.
A compendium of the known plant kingdom, one species at a time — thorough enough that an artist can draw it and the rules can build its creature from real botany.
If this plant became sentient, what creature would its ecology make it? A thorn-armored shrub answers differently than a strangling vine or a quiet ground-cover. Each species is catalogued from the whole plant in its natural state — roots, fruit, multiple heads, and all — and its role, offenses, and defenses in the real world decide its class.
Every TerraDex entry records real, checkable facts — habit, defenses, dispersal, lifespan, hardiness, how hard it is to bring to seed. A trait engine turns those facts into a type, six stats plus Spread, and a move set. The rule of thumb is simple: exaggerate the mundane. A tree that drops a heavy crop each year becomes a creature that buries opponents; a plant that shrugs off frost becomes one that fights on when others wilt.
| Type | Drawn from | Fights like |
|---|---|---|
| Thorn | Spines, prickles, armored stems | Punishing counters that hurt attackers |
| Vine | Climbing, twining, strangling growth | Grapples that hold and constrict |
| Toxic | Alkaloids, irritant sap, poison | Damage over time and status effects |
| Root | Deep taproots, tubers, storage organs | Endurance and standing its ground |
| Grain | Heavy seed set, wind pollination | Overwhelming numbers and spread |
| Hardy | Frost and drought tolerance | Outlasting harsh conditions |
A generous, easy starter that self-sows and feeds the soil. Low rarity, high Spread — the creature everyone begins with and nobody outgrows.
Tall, tracking, seed-heavy. Turns toward advantage and rains a huge harvest of seed, minting cards faster than almost anything in the set.
Toxic to most, essential to a few. A protector class whose presence keeps allied pollinator creatures alive on the field.
The TerraDex tracks how many seeds players report having planted, per species and in total. It is the scoreboard that matters most: the real-world output of the whole game, growing entry by entry.
TerraDex entries are being written and reviewed. Stats and types shown here are illustrative of the system, not final.